Virtual or Real Nature: The changing face of therapy
There is a paradox where screen based technology is criticised for high levels of use and removing people from natural environments. However, for those who may be bedridden, access to artificial environments can offer a new way to venture beyond the surrounding four walls into an interactive world of wonder, choice and independence.
There are myths around a lack of use of screen-based technology by older generations; however, these figures are on the rise. Just as physical spaces should be designed with the most vulnerable in mind, the same could be said about the design of games and artificial environments.
Landscape Architecture, Virtual Reality and Psychology are playing an important role in rehabilitation and therapeutic treatments that address serious health conditions. We will explore how initiatives in our respective fields have proven successful and how interdisciplinary collaboration can play a major role in the future of healthcare.
Daish, Ahimsa Creative and Add-Life Technologies, focuses on VR in training and rehabilitation, including stroke and mobility impaired patients. Daish is also co-Founder of Australian Virtual Reality Network and SA Chair inv...
Jane is a Researcher of Psychology and Games and PhD Candidate at the University of the Sunshine Coast. She has spoken at domestic and international conferences about the psychology of games and the relationship between game...
Mark, Designwell and Public Realm Gaming, is a Landscape Architect and Videogame enthusiast. With a focus on playspaces, school projects, aged care and dementia facilities, Mark is an advocate for the integration of hybrid r...
Tara Graham-Cochrane is a Landscape Architect of healing and therapeutic landscapes. She believes physical environments can be designed to reduce stress, improve health, and support people's welfare. Tara is a panellist with...
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